Dataflow programming has proven to be popular for representing applications in rapid prototyping tools for digital signal processing (DSP); however, existing dataflow design tools...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Various efforts ([?, ?, ?]) have been made in recent years to derandomize probabilistic algorithms using the complexity theoretic assumption that there exists a problem in E = dti...
Russell Impagliazzo, Ronen Shaltiel, Avi Wigderson
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
Abstract. Many heterogeneous database system products and prototypes exist today; they will soon be deployed in a wide variety of environments. Most existing systems suffer from an...