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HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
CHI
2011
ACM
13 years 15 days ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
RSFDGRC
1999
Springer
135views Data Mining» more  RSFDGRC 1999»
14 years 1 months ago
The Iterated Version Space Learning
Inspired with Version Space learning, the Iterated Version Space Algorithm (IVSA) has been designed and implemented to learn disjunctive concepts. IVSA dynamically partitions its s...
Jianna Jian Zhang, Nick Cercone
JLP
2006
66views more  JLP 2006»
13 years 9 months ago
Petri net modules in the transformation-based component framework
Component-based software engineering needs to be backed by thorough formal concepts and modeling techniques. This paper combines two concepts introduced independently by the two a...
Julia Padberg, Hartmut Ehrig
ISCAS
2006
IEEE
112views Hardware» more  ISCAS 2006»
14 years 2 months ago
Towards an optimised VLSI design algorithm for the constant matrix multiplication problem
The efficient design of multiplierless implementa- The goal is to find the optimal sub-expressions across all N dot tions of constant matrix multipliers is challenged by the huge p...
Andrew Kinane, Valentin Muresan, Noel E. O'Connor