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AGI
2008
13 years 11 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
NIPS
2008
13 years 11 months ago
MDPs with Non-Deterministic Policies
Markov Decision Processes (MDPs) have been extensively studied and used in the context of planning and decision-making, and many methods exist to find the optimal policy for probl...
Mahdi Milani Fard, Joelle Pineau
AVI
2006
13 years 11 months ago
Evaluating the effects of fluid interface components on tabletop collaboration
Tabletop displays provide exciting opportunities to support individual and collaborative activities such as planning, organizing, and storyboarding. It has been previously suggest...
Uta Hinrichs, M. Sheelagh T. Carpendale, Stacey D....
ECSCW
2001
13 years 11 months ago
Cognitive properties of a whiteboard: A case study in a trauma centre
Distributed cognition as an approach to collaborative work holds that a work unit is cognitive system in which cognitive activities are carried out jointly by workers with the use ...
Yan Xiao, Caterina Lasome, Jacqueline A. Moss, Col...
MODELLIERUNG
2004
13 years 11 months ago
Modeling Socio-Technical Processes in e-Commerce Scenarios
: We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks ...
Michael M. Richter, Armin Stahl