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BEHAVIOURIT
2007
91views more  BEHAVIOURIT 2007»
13 years 7 months ago
Reality is our laboratory: communities of practice in applied computer science
This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...
ICALT
2008
IEEE
14 years 2 months ago
A SOA-Based Framework for Constructing Problem Solving Environments
In this paper we present a framework for constructing problem solving environments for assessing procedural knowledge, i.e. the student’s ability to apply his/her knowledge in o...
Jaime Gálvez, Eduardo Guzmán, Ricard...
CSEE
2006
Springer
13 years 11 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm

Book
519views
15 years 6 months ago
Information Theory, Inference, and Learning Algorithms
This book is aimed at senior undergraduates and graduate students in Engineering, Science, Mathematics, and Computing. It expects familiarity with calculus, probability theory, and...
David J. C. MacKay
AIED
2005
Springer
14 years 1 months ago
Making Learning Design Standards Work with an Ontology of Educational Theories
In this paper, we present an ontology of educational theories their relation to learning design. This ontology takes into account learning design (LD) specifications such as OUNL-E...
Valéry Psyché, Jacqueline Bourdeau, ...