This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...
In this paper we present a framework for constructing problem solving environments for assessing procedural knowledge, i.e. the student’s ability to apply his/her knowledge in o...
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
This book is aimed at senior undergraduates and graduate students in Engineering, Science, Mathematics, and Computing. It expects familiarity with calculus, probability theory, and...
In this paper, we present an ontology of educational theories their relation to learning design. This ontology takes into account learning design (LD) specifications such as OUNL-E...