Sciweavers

186 search results - page 26 / 38
» Conceptualizing Student Learning Theory
Sort
View
CSEE
2009
Springer
14 years 2 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
IWC
2008
99views more  IWC 2008»
13 years 7 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...
CSEE
2003
Springer
14 years 25 days ago
An Experimental Card Game for Teaching Software Engineering
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Alex Baker, Emily Oh Navarro, André van der...
IIS
2003
13 years 9 months ago
The Development of the Inductive Database System VINLEN: A Review of Current Research
Current research on the VINLEN inductive database system is briefly reviewed and illustrated by selected results. The goal of research on VINLEN is to develop a methodology for de...
Kenneth A. Kaufman, Ryszard S. Michalski
ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot