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ERCIMDL
2000
Springer
106views Education» more  ERCIMDL 2000»
13 years 11 months ago
Conceptual Model of Children's Electronic Textbook
First step in developing electronic book is to build a conceptual model. The model described in this paper is designed by integrating Multiple Intelligences Theory with existing el...
Norshuhada Shiratuddin, Monica Landoni
CE
2008
94views more  CE 2008»
13 years 7 months ago
Using mobile communication technology in high school education: Motivation, pressure, and learning performance
Motivation and pressure are considered two factors impacting vocational senior high school student learning. New communication technology, especially mobile communication technolo...
Pei-Luen Patrick Rau, Qin Gao, Li-Mei Wu
HCI
2009
13 years 5 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert

Book
2911views
15 years 6 months ago
Shape Analysis and Classification: Theory and Practice
"Advances in shape analysis impact a wide range of disciplines, from mathematics and engineering to medicine, archeology, and art. Anyone just entering the field, however, may...
Roberto M. Cesar Jr