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SAC
2006
ACM
14 years 1 months ago
A framework for (re)deploying components in distributed real-time and embedded systems
This paper describes the Resource Allocation and Control Engine (RACE) that integrates multiple resource management algorithms for (re)deploying and managing performance of applic...
Nishanth Shankaran, Jaiganesh Balasubramanian, Dou...
IPPS
2010
IEEE
13 years 5 months ago
Analyzing the trade-off between multiple memory controllers and memory channels on multi-core processor performance
Increasing the core-count on current and future processors is posing critical challenges to the memory subsystem to efficiently handle concurrent memory requests. The current tren...
José Carlos Sancho, Michael Lang 0003, Darr...
ISORC
2006
IEEE
14 years 1 months ago
Real-Time Garbage Collection for Java
Automatic memory management or garbage collection greatly simplifies the development of large systems. However, garbage collection is usually not used in real-time systems due to...
Martin Schoeberl
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ICDCS
2002
IEEE
14 years 25 days ago
ControlWare: A Middleware Architecture for Feedback Control of Software Performance
Attainment of software performance assurances in open, largely unpredictable environments has recently become an important focus for real-time research. Unlike closed embedded sys...
Ronghua Zhang, Chenyang Lu, Tarek F. Abdelzaher, J...