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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 10 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
SIGMOD
2005
ACM
177views Database» more  SIGMOD 2005»
14 years 10 months ago
An approach for pipelining nested collections in scientific workflows
We describe an approach for pipelining nested data collections in scientific workflows. Our approach logically delimits arbitrarily nested collections of data tokens using special...
Timothy M. McPhillips, Shawn Bowers
ICSE
2004
IEEE-ACM
14 years 10 months ago
Toward Undoing in Composite Web Services
Cancelling or reversing the effect of a former action is a necessity in most interactive systems. The simplest and most frequent form of this facility is the "undo" comma...
Marie-Claude Gaudel
SAC
2009
ACM
14 years 5 months ago
Integrating standardized transaction protocols in service-oriented wireless sensor networks
Despite much research in the area of wireless sensor networks in recent years, the programming of sensor nodes is still time-consuming and tedious. A new paradigm which seems to b...
Christoph Reinke, Nils Hoeller, Jana Neumann, Sven...
CSE
2009
IEEE
14 years 5 months ago
A Design Methodology for Self-Management in Distributed Environments
—Autonomic computing is a paradigm that aims at reducing administrative overhead by providing autonomic managers to make applications self-managing. In order to better deal with ...
Ahmad Al-Shishtawy, Vladimir Vlassov, Per Brand, S...