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» Concurrent Games with Ordered Objectives
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WSCG
2004
172views more  WSCG 2004»
13 years 10 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
VLC
2008
88views more  VLC 2008»
13 years 8 months ago
Towards a specification of the ToonTalk language
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
Leonel Morgado, Ken Kahn
UML
1999
Springer
14 years 25 days ago
Closing the Gap Between Object-Oriented Modeling of Structure and Behavior
The UML as standardized language for visual object-oriented modeling allows to capture the requirements as well as the structure and behavior of complex software systems. With the ...
Holger Giese, Jörg Graf, Guido Wirtz
ISPDC
2006
IEEE
14 years 2 months ago
MojaveFS: Providing Sequential Consistency in a Distributed Objects System
This paper presents MojaveFS, a distributed file system with support for sequential consistency. It provides location transparency and makes use of replication for reliability an...
Cristian Tapus, David A. Noblet, Vlad Grama, Jason...
ASPDAC
1999
ACM
157views Hardware» more  ASPDAC 1999»
14 years 27 days ago
A Genetic Algorithm based Approach for Multi-Objective Data-Flow Graph Optimization
: This paper presents a genetic algorithm based approach for algebraic optimization of behavioral system specifications. We introduce a chromosomal representation of data-flow gr...
Birger Landwehr