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» Concurrent Games with Ordered Objectives
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SRDS
2006
IEEE
14 years 2 months ago
Consistent Replication of Multithreaded Distributed Objects
Determinism is mandatory for replicating distributed objects with strict consistency guarantees. Multithreaded execution of method invocations is a source of nondeterminism, but h...
Hans P. Reiser, Jörg Domaschka, Franz J. Hauc...
AIIDE
2008
13 years 11 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
GLOBECOM
2006
IEEE
14 years 2 months ago
A Game Theoretic Approach to Detect Network Intrusions: The Cooperative Intruders Scenario
Abstract— In this paper, we consider the problem of detecting intrusions initiated by cooperative malicious nodes in infrastructure-based networks. We achieve this objective by s...
Mona Mehrandish, Hadi Otrok, Mourad Debbabi, Chadi...
PRIMA
2009
Springer
14 years 1 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
ICALP
2001
Springer
14 years 1 months ago
Secure Games with Polynomial Expressions
Abstract. We present the first private information retrieval (PIR) scheme which is both, deterministically correct and has poly-logarithmic communication complexity. Our PIR proto...
Aggelos Kiayias, Moti Yung