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NETGAMES
2006
ACM
14 years 18 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
NEUROSCIENCE
2001
Springer
13 years 11 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
MM
2010
ACM
121views Multimedia» more  MM 2010»
13 years 6 months ago
Implementation and demonstration of a credit-based home access point
The increasing availability of high speed Internet access and the decreasing cost of wireless technologies has increased the number of devices in the home that wirelessly connect ...
Choong-Soo Lee, Mark Claypool, Robert E. Kinicki
FOCS
2009
IEEE
14 years 1 months ago
Approximation Algorithms for Multicommodity-Type Problems with Guarantees Independent of the Graph Size
— Linial, London and Rabinovich [16] and Aumann and Rabani [3] proved that the min-cut max-flow ratio for general maximum concurrent flow problems (when there are k commodities...
Ankur Moitra
PODC
2005
ACM
14 years 5 days ago
Adaptive routing with stale information
We investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where decisions must be made on the basis of stale information. In this model, an infinite n...
Simon Fischer, Berthold Vöcking