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» Concurrent Reachability Games
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SPIN
2000
Springer
14 years 4 days ago
Model Checking Based on Simultaneous Reachability Analysis
Abstract. Simultaneous reachability analysis SRA is a recently proposed approach to alleviating the state space explosion problem in reachability analysis of concurrent systems. Th...
Bengi Karaçali, Kuo-Chung Tai
FMSD
2007
97views more  FMSD 2007»
13 years 8 months ago
On the optimal reachability problem of weighted timed automata
We study the cost-optimal reachability problem for weighted timed automata such that positive and negative costs are allowed on edges and locations. By optimality, we mean an infi...
Patricia Bouyer, Thomas Brihaye, Véronique ...
CONCUR
2007
Springer
14 years 2 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
SIAMCO
2010
124views more  SIAMCO 2010»
13 years 3 months ago
Reachability and Minimal Times for State Constrained Nonlinear Problems without Any Controllability Assumption
We consider a target problem for a nonlinear system under state constraints. We give a new continuous level-set approach for characterizing the optimal times and the backward-reach...
Olivier Bokanowski, Nicolas Forcadel, Hasnaa Zidan...
EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...