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» Concurrent Reachability Games
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COMCOM
1998
117views more  COMCOM 1998»
13 years 8 months ago
Specification, validation, and verification of time-critical systems
In this paper, we propose a new formalism, named the Timed Communicating Finite State Machine (Timed CFSM), for specifying and verifying time-critical systems. Timed CFSM preserve...
Shiuh-Pyng Shieh, Jun-Nan Chen
VRST
2004
ACM
14 years 2 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
IWEC
2010
13 years 10 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
HYBRID
2009
Springer
13 years 6 months ago
STORMED Hybrid Games
We introduce STORMED hybrid games (SHG), a generalization of STORMED Hybrid Systems [21], which have natural specifications, allow rich continuous dynamics and admit various proper...
Vladimeros Vladimerou, Pavithra Prabhakar, Mahesh ...
ATVA
2007
Springer
101views Hardware» more  ATVA 2007»
14 years 2 months ago
A Generic Constructive Solution for Concurrent Games with Expressive Constraints on Strategies
Abstract. The emerging technology of interacting systems calls for new forto ensure their reliability. Concurrent games are paradigmatic abstract models for which several logics ha...
Sophie Pinchinat