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AFRIGRAPH
2001
ACM
13 years 11 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
PODS
1991
ACM
98views Database» more  PODS 1991»
13 years 11 months ago
Minimum and Maximum Predicates in Logic Programming
A novel approach is proposed for ezpresaing and computing eficienily a large cla88 of problem8, including jinding the shortest path in a graph, that were previously considered imp...
Sumit Ganguly, Sergio Greco, Carlo Zaniolo
AAAI
2007
13 years 9 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
COMPGEOM
2008
ACM
13 years 9 months ago
Circular partitions with applications to visualization and embeddings
We introduce a hierarchical partitioning scheme of the Euclidean plane, called circular partitions. Such a partition consists of a hierarchy of convex polygons, each having small ...
Krzysztof Onak, Anastasios Sidiropoulos
FM
2008
Springer
75views Formal Methods» more  FM 2008»
13 years 9 months ago
Masking Faults While Providing Bounded-Time Phased Recovery
We focus on synthesis techniques for transforming existing fault-intolerant real-time programs to fault-tolerant programs that provide phased recovery. A fault-tolerant program is ...
Borzoo Bonakdarpour, Sandeep S. Kulkarni