This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
A novel approach is proposed for ezpresaing and computing eficienily a large cla88 of problem8, including jinding the shortest path in a graph, that were previously considered imp...
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
We introduce a hierarchical partitioning scheme of the Euclidean plane, called circular partitions. Such a partition consists of a hierarchy of convex polygons, each having small ...
We focus on synthesis techniques for transforming existing fault-intolerant real-time programs to fault-tolerant programs that provide phased recovery. A fault-tolerant program is ...