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ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ATAL
2008
Springer
13 years 9 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
ATAL
2008
Springer
13 years 9 months ago
Automated design of scoring rules by learning from examples
Scoring rules are a broad and concisely-representable class of voting rules which includes, for example, Plurality and Borda. Our main result asserts that the class of scoring rul...
Ariel D. Procaccia, Aviv Zohar, Jeffrey S. Rosensc...
ATAL
2008
Springer
13 years 9 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
ATAL
2008
Springer
13 years 9 months ago
A broader picture of the complexity of strategic behavior in multi-winner elections
Recent work by Procaccia, Rosenschein and Zohar [14] established some results regarding the complexity of manipulation and control in elections with multiple winners, such as elec...
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosens...