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ICAT
2007
IEEE
14 years 1 months ago
Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning
Partitioning constitutes one of the most critical challenges a distributed virtual environment needs to handle and is related to the efficient assignment of the existing entities ...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
CHI
2007
ACM
14 years 8 months ago
Tangible avatar and tangible earth: a novel interface for astronomy education
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
CW
2003
IEEE
14 years 27 days ago
The Enigma of the Sphinx
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality applicati...
Tolga Abaci, Rachel de Bondeli, Ján C&iacut...
VRST
2000
ACM
13 years 12 months ago
Choosing and using a driving problem for CVE technology development
The need for a real-world driving problem to guide technology development has long been recognised. However, this does not guarantee the identification of requirements for technol...
William L. Mitchell, Daphne Economou, Steve Pettif...
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
13 years 12 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...