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SIGGRAPH
1998
ACM
13 years 11 months ago
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport...
Brygg Ullmer, Hiroshi Ishii, Dylan Glas
ACMACE
2007
ACM
13 years 11 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
APGV
2010
ACM
227views Visualization» more  APGV 2010»
13 years 11 months ago
Measuring the perception of light inconsistencies
In this paper we explore the ability of the human visual system to detect inconsistencies in the illumination of objects in images. We specifically focus on objects being lit fro...
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco ...
HRI
2007
ACM
13 years 11 months ago
Robot expressionism through cartooning
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
James Everett Young, Min Xin, Ehud Sharlin
CIG
2006
IEEE
13 years 11 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...