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ACMACE
2008
ACM
15 years 6 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
114
Voted
ASSETS
2008
ACM
15 years 6 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
118
Voted
ACMACE
2007
ACM
15 years 5 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
184
Voted
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
15 years 5 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
120
Voted
ESA
2008
Springer
112views Algorithms» more  ESA 2008»
15 years 5 months ago
Time-Dependent SHARC-Routing
In recent years, many speed-up techniques for Dijkstra's algorithm have been developed that make the computation of shortest paths in static road networks a matter of microse...
Daniel Delling