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TVCG
1998
143views more  TVCG 1998»
13 years 8 months ago
Calibration-Free Augmented Reality
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
Kiriakos N. Kutulakos, James R. Vallino
ICMCS
2009
IEEE
123views Multimedia» more  ICMCS 2009»
13 years 6 months ago
Wikireality: Augmenting reality with community driven websites
We present a system for making community driven websites easily accessible from the latest mobile devices. Many of these new devices contain an ensemble of sensors such as cameras...
Douglas Gray, Igor Kozintsev, Yi Wu, Horst W. Haus...
IUI
2000
ACM
14 years 1 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
GAMEON
2003
13 years 10 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
ISMAR
2007
IEEE
14 years 2 months ago
Visual Hints for Tangible Gestures in Augmented Reality
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
Sean White, Levi Lister, Steven Feiner