Sciweavers

728 search results - page 4 / 146
» Consistency in Augmented Reality Systems
Sort
View
ISMAR
2009
IEEE
14 years 2 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
MM
2004
ACM
146views Multimedia» more  MM 2004»
14 years 26 days ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
CHI
2006
ACM
14 years 7 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
DARE
2000
170views more  DARE 2000»
13 years 8 months ago
Augmented reality: which augmentation for which reality?
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requir...
Emmanuel Dubois, Laurence Nigay