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CVPR
1999
IEEE
14 years 9 months ago
Shape from Recognition and Learning: Recovery of 3-D Face Shapes
In this paper, a novel framework for the recovery of 3D surfaces of faces from single images is developed. The underlying principle is shape from recognition, i.e. the idea that p...
Dibyendu Nandy, Jezekiel Ben-Arie
CVPR
2003
IEEE
14 years 9 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys
CVPR
2003
IEEE
14 years 9 months ago
Spacetime Stereo: Shape Recovery for Dynamic Scenes
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of imag...
Li Zhang, Brian Curless, Steven M. Seitz
VISUALIZATION
2000
IEEE
13 years 11 months ago
Combining local and remote visualization techniques for interactive volume rendering in medical applications
For a comprehensive understanding of tomographic image data in medical routine, interactive and high–quality direct volume rendering is an essential prerequisite. This is provid...
Klaus Engel, Thomas Ertl, Peter Hastreiter, Bernd ...
CGF
2002
107views more  CGF 2002»
13 years 7 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay