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SAC
2009
ACM
14 years 7 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ECOOPW
1997
Springer
13 years 11 months ago
The Object Model for a Product Based Development Process
The traditional workflow process model is typically illustrated with a graph of activities, tasks, deliverables and techniques. From an object-oriented perspective, every identifi...
Pavel Hruby
CASES
2004
ACM
14 years 1 months ago
Balancing design options with Sherpa
Application specific processors offer the potential of rapidly designed logic specifically constructed to meet the performance and area demands of the task at hand. Recently, t...
Timothy Sherwood, Mark Oskin, Brad Calder
TASE
2008
IEEE
13 years 7 months ago
An Optimization-Based Approach for Design Project Scheduling
Concurrent engineering has been widely used in managing design projects to speed up the design process by concurrently performing multiple tasks. Since the progress of a design tas...
Ming Ni, Peter B. Luh, Bryan Moser
MSS
2000
IEEE
113views Hardware» more  MSS 2000»
13 years 12 months ago
Jiro Storage Management
The Jiro™ technology provides an environment intended for the implementation of storage management solutions. A product based on Jiro technology is an implementation based on th...
Bruce K. Haddon, William H. Connor