— We address the problem of real-time navigation in dynamic environments for car-like robots. Our approach generalizes the concept of velocity obstacles, which have been used for...
This paper deals with a multi-stage two-person zero-sum game called the multi-stage search allocation game (MSSAG), in which a searcher and an evader participate. The searcher dist...
We study scenarios where mobile hubs are charged with building a communication bridge between two given points s and t. We introduce a new bi-criteria optimization problem where th...
Onur Tekdas, Yokesh Kumar, Volkan Isler, Ravi Jana...
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
We present a surface representation and a set of algorithms that allow interactive placement of curved parametric objects without interpenetration. Using these algorithms, a model...