In this paper we attempt to further demonstrate connections between information theory and control, in a networked setting. Specifically, we consider the communication problem of b...
We provide a necessary and sufficient condition under which a convex set is approachable in a game with partial monitoring, i.e. where players do not observe their opponents’ mo...
In this paper we study the online learning problem involving rested and restless multiarmed bandits with multiple plays. The system consists of a single player/user and a set of K...
Markovian processes have long been used to model stochastic environments. Reinforcement learning has emerged as a framework to solve sequential planning and decision-making proble...
—This paper proposes a new strategy, the experience transfer, to facilitate the management of large-scale computing systems. It deals with the utilization of management experienc...