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» Constructing States for Reinforcement Learning
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COLT
1994
Springer
13 years 12 months ago
Efficient Reinforcement Learning
Realistic domains for learning possess regularities that make it possible to generalize experience across related states. This paper explores an environment-modeling framework tha...
Claude-Nicolas Fiechter
AIIDE
2006
13 years 9 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
IJCAI
2007
13 years 9 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ICML
2007
IEEE
14 years 8 months ago
Automatic shaping and decomposition of reward functions
This paper investigates the problem of automatically learning how to restructure the reward function of a Markov decision process so as to speed up reinforcement learning. We begi...
Bhaskara Marthi
JUCS
2007
98views more  JUCS 2007»
13 years 7 months ago
Focus of Attention in Reinforcement Learning
Abstract: Classification-based reinforcement learning (RL) methods have recently been proposed as an alternative to the traditional value-function based methods. These methods use...
Lihong Li, Vadim Bulitko, Russell Greiner