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» Constructing States for Reinforcement Learning
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COLT
1994
Springer
15 years 8 months ago
Efficient Reinforcement Learning
Realistic domains for learning possess regularities that make it possible to generalize experience across related states. This paper explores an environment-modeling framework tha...
Claude-Nicolas Fiechter
AIIDE
2006
15 years 5 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
IJCAI
2007
15 years 5 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ICML
2007
IEEE
16 years 5 months ago
Automatic shaping and decomposition of reward functions
This paper investigates the problem of automatically learning how to restructure the reward function of a Markov decision process so as to speed up reinforcement learning. We begi...
Bhaskara Marthi
JUCS
2007
98views more  JUCS 2007»
15 years 4 months ago
Focus of Attention in Reinforcement Learning
Abstract: Classification-based reinforcement learning (RL) methods have recently been proposed as an alternative to the traditional value-function based methods. These methods use...
Lihong Li, Vadim Bulitko, Russell Greiner