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AIIDE
2006

The Self Organization of Context for Learning in MultiAgent Games

14 years 28 days ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, tile coding with linear function approximation has been widely used to circumvent the curse of dimensionality, but it suffers from the drawback that human-guided identification of features is required to create effective tilings. The challenge is to find tilings that preserve the context necessary to evaluate the value of a state-action pair while limiting memory requirements. The technique presented in this paper addresses the difficulty of identifying context in highdimensional domains. We have chosen RoboCup simulated soccer as a domain because its high-dimensional continuous state space makes it a formidable challenge for reinforcement learning algorithms. Using self-organizing maps and reinforcement learning in a two-pass process, our technique scales to large state spaces without requiring a large amount ...
Christopher D. White, Dave Brogan
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AIIDE
Authors Christopher D. White, Dave Brogan
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