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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EH
1999
IEEE
351views Hardware» more  EH 1999»
14 years 2 months ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
STACS
1999
Springer
14 years 2 months ago
Costs of General Purpose Learning
Leo Harrington surprisingly constructed a machine which can learn any computable function f according to the following criterion (called Bc∗ -identification). His machine, on t...
John Case, Keh-Jiann Chen, Sanjay Jain
FC
1997
Springer
86views Cryptology» more  FC 1997»
14 years 2 months ago
The SPEED Cipher
Abstract. SPEED is a private key block cipher. It supports three variable parameters: (1) data length — the length of a plaintext/ciphertext of SPEED can be 64, 128 or 256 bits. ...
Yuliang Zheng
ASPLOS
1989
ACM
14 years 2 months ago
Architecture and Compiler Tradeoffs for a Long Instruction Word Microprocessor
A very long instruction word (VLIW) processorexploits parallelism by controlling multiple operations in a single instruction word. This paper describes the architecture and compil...
Robert Cohn, Thomas R. Gross, Monica S. Lam, P. S....