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» Constructing implicit 3D shape models for pose estimation
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MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
ICCV
2005
IEEE
14 years 10 months ago
Beyond Trees: Common-Factor Models for 2D Human Pose Recovery
Tree structured models have been widely used for determining the pose of a human body, from either 2D or 3D data. While such models can effectively represent the kinematic constra...
Xiangyang Lan, Daniel P. Huttenlocher
CVPR
2007
IEEE
14 years 10 months ago
Pose and Illumination Invariant Face Recognition in Video
The use of video sequences for face recognition has been relatively less studied than image-based approaches. In this paper, we present a framework for face recognition from video...
Yilei Xu, Amit K. Roy Chowdhury, Keyur Patel
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 1 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji