It is indeed important to implement e-Learning platforms for education and training purposes in a variety of domains. However, facing the enormous amount of learning resources, gui...
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
The paper presents the results of an empirical study on users' behaviors when they were asked to perform a task and its variant in a usability test. Specific focus was set on...
E-learning has become one of most important means for the future education, especially for universities. This paper is based our e-learning teaching experience which comes from on...
In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of ...