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SIGGRAPH
2010
ACM
14 years 6 days ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
EGH
2011
Springer
12 years 7 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
COMPGEOM
2007
ACM
13 years 11 months ago
Inflating the cube by shrinking
We present a continuous submetric deformation of the surface of the cube which increases the enclosed volume by about 25.67%. Categories and Subject Descriptors: I.3.5 [Computatio...
Kevin Buchin, André Schulz
COMPGEOM
2009
ACM
14 years 2 months ago
Straight skeletons of three-dimensional polyhedra
This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis...
Gill Barequet, Amir Vaxman