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CGF
2011
12 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
GRAPHICSINTERFACE
2000
13 years 9 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
AAECC
1997
Springer
113views Algorithms» more  AAECC 1997»
14 years 11 days ago
Order Functions and Evaluation Codes
Based on the notion of an order function we construct and determine the parameters of a class of error-correcting evaluation codes. This class includes the one-point algebraic geo...
Tom Høholdt, Jacobus H. van Lint, Ruud Pell...
JAPLL
2008
76views more  JAPLL 2008»
13 years 8 months ago
Axiomatizing geometric constructions
In this survey paper, we present several results linking quantifier-free axiomatizations of various Euclidean and hyperbolic geometries in languages without relation symbols to ge...
Victor Pambuccian
COMPGEOM
2005
ACM
13 years 10 months ago
Fast construction of nets in low dimensional metrics, and their applications
We present a near linear time algorithm for constructing hierarchical nets in finite metric spaces with constant doubling dimension. This data-structure is then applied to obtain...
Sariel Har-Peled, Manor Mendel