We present a non-incremental approach to structure from motion. Our solution is based on robustly computing global rotations from relative geometries and feeding these into the kno...
Converting a quadrilateral input mesh into a C1 surface with one bi-3 tensorproduct spline patch per facet is a classical challenge. We give explicit local averaging formulas for ...
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
Almost rotation minimizing parametrization of the canal surface is given. The basic building block of our approach is the curve approximation scheme that enables us to construct a...
: The idea of summing pairs of so-called semi-wavelets has been found to be very useful for constructing piecewise linear wavelets over refinements of arbitrary triangulations. In...