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TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 11 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
ICIP
2002
IEEE
14 years 10 months ago
Joint space-time image sequence segmentation based on volume competition and level sets
In this paper, we address the issue of joint space-time segmentation of image sequences. Typical approaches to such segmentation consider two image frames at a time, and perform t...
Mirko Ristivojevic, Janusz Konrad
GD
2004
Springer
14 years 2 months ago
Layout Volumes of the Hypercube
We study 3-dimensional layouts of the hypercube in a 1-active layer and general model. The problem can be understood as a graph drawing problem in 3D space and was addressed at Gr...
Lubomir Torok, Imrich Vrto
GMP
2006
IEEE
112views Solid Modeling» more  GMP 2006»
14 years 3 months ago
Time-Varying Volume Geometry Compression with 4D Lifting Wavelet Transform
Geometry compression is an effective way to distribute high-volume geometry data within limited bandwidth and storage capacity. In this paper, a new time-varying 3D geometry compre...
Yan Wang, Heba Hamza
ICPR
2000
IEEE
14 years 10 months ago
Estimation of the Location of Joint Points of Human Body from Successive Volume Data
Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
Masaaki Iiyama, Yoshinari Kameda, Michihiko Minoh