Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
This paper describes the adaptation of a modern compiler construction course to target an FPGA-based hardware platform used throughout our computer science curriculum. One of the ...
With the rapid development of computer science, its education mode also changes a lot. Teaching and learning are not restricted by the physical distance with the help of the netwo...
The “CyberBridges” pilot project is an innovative model for creating a new generation of scientists and engineers who are capable of fully integrating cyberinfrastructure into...
Heidi L. Alvarez, David C. Chatfield, Donald A. Co...
It can be argued that although computer science may seem one of the best researched areas, it could also be one of the worst taught. In this research we examine the residual probl...