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GI
2004
Springer
14 years 2 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
MWCN
2004
Springer
14 years 2 months ago
Collaboration Enforcement and Adaptive Data Redirection in Mobile Ad Hoc Networks Using Only First-Hand Experience
: In Mobile Ad Hoc Networks (MANETs), all participating hosts are obligated to route and forward data for others to guarantee the availability of network applications and services....
Ning Jiang, Kien A. Hua, Mounir A. Tantaoui
WETICE
1999
IEEE
14 years 1 months ago
Collective Choice in Virtual Teams
Virtual organisations within and across enterprise structures are becoming mature as a potentially effective means for goal oriented business teamwork. Among the plentyful of supp...
Alois Ferscha, Christoph Scheiner
LCTRTS
1998
Springer
14 years 29 days ago
Integrating Path and Timing Analysis Using Instruction-Level Simulation Techniques
Abstract. Previously published methods for estimation of the worstcase execution time on contemporary processors with complex pipelines and multi-level memory hierarchies result in...
Thomas Lundqvist, Per Stenström
ECIS
2000
13 years 10 months ago
Transforming Healthcare in Australia: The PeCC Initiative
Many of the current crises in contemporary healthcare management centre on issues concerning information management and costs. Electronic commerce (or e-commerce) activity, grounde...
Elizabeth More, G. Michael McGrath