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117
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RT
2001
Springer
15 years 7 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
114
Voted
ICPR
2000
IEEE
15 years 7 months ago
Feature Learning for Recognition with Bayesian Networks
Many realistic visual recognition tasks are “open” in the sense that the number and nature of the categories to be learned are not initially known, and there is no closed set ...
Justus H. Piater, Roderic A. Grupen
IJCNN
2000
IEEE
15 years 7 months ago
Learning Fine Positioning of a Robot Manipulator Based on Gabor Wavelets
: A system for learning the pre-grasp positioning task for a robot manipulator is presented. The images delivered from a gripper mounted camera are analysed using Gabor filters wh...
Jörg A. Walter, Bert Arnrich, Christian Schee...
118
Voted
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 6 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
126
Voted
VVS
1998
IEEE
107views Visualization» more  VVS 1998»
15 years 6 months ago
Edge Preservation in Volume Rendering Using Splatting
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
Jian Huang, Roger Crawfis, Don Stredney