: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
Many realistic visual recognition tasks are “open” in the sense that the number and nature of the categories to be learned are not initially known, and there is no closed set ...
: A system for learning the pre-grasp positioning task for a robot manipulator is presented. The images delivered from a gripper mounted camera are analysed using Gabor filters wh...
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...