Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
We present a method for discovering patterns of activation observed through fMRI in experiments with multiple stimuli/tasks. We introduce an explicit parameterization for the profi...
Danial Lashkari, Ed Vul, Nancy Kanwisher, Polin...
This paper presents parallel algorithms for priority queue operations on a p-processor EREWPRAM. The algorithms are based on a new data structure, the Min-path Heap (MH), which is...
Local tag structures have become frequent through Web 2.0: Users "tag" their data without specifying the underlying semantics. Every user annotates items in an individual...
The classic algorithm for optimal buffer insertion due to van Ginneken has time and space complexity O(n2 ), where n is the number of possible buffer positions. We present a new a...