In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
Abstract—Performance and reliability of content access in mobile networks is conditioned jointly by the number and location of content replicas deployed at the network nodes. The...
C.-A. La, Pietro Michiardi, Claudio Casetti, Carla...
In this paper, we address the problem of content placement in peer-to-peer systems, with the objective of maximizing the utilization of peers' uplink bandwidth resources. We ...
—In recent years, dome display has become popular, and it is desired to establish a method to create dome image contents easily. In this study, psychophysical experiment was cond...
Content-based naming (CBN) enables content sharing across similar files by breaking files into positionindependent chunks and naming these chunks using hashes of their contents....
KyoungSoo Park, Sunghwan Ihm, Mic Bowman, Vivek S....