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» Context in Artificial Intelligence: I. A Survey of the Liter...
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CEC
2010
IEEE
13 years 8 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...
ATAL
2008
Springer
13 years 9 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ATAL
2009
Springer
14 years 2 months ago
Leader-follower strategies for robotic patrolling in environments with arbitrary topologies
Game theoretic approaches to patrolling have become a topic of increasing interest in the very last years. They mainly refer to a patrolling mobile robot that preserves an environ...
Nicola Basilico, Nicola Gatti, Francesco Amigoni
ACMACE
2004
ACM
14 years 25 days ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
TAAS
2010
124views more  TAAS 2010»
13 years 2 months ago
The MACODO organization model for context-driven dynamic agent organizations
stractions that support application developers to describe dynamic organizations. The organization model is part of an integrated approach, called MACODO: Middleware Architecture f...
Danny Weyns, Robrecht Haesevoets, Alexander Helleb...