Sciweavers

265 search results - page 40 / 53
» Context in Artificial Intelligence: I. A Survey of the Liter...
Sort
View
ATAL
2010
Springer
13 years 8 months ago
Heuristic search for identical payoff Bayesian games
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...
CEC
2009
IEEE
14 years 2 months ago
What is situated evolution?
—In this paper we discuss the notion of situated evolution. Our treatment includes positioning situated evolution on the map of evolutionary processes in terms of time- and space...
Martijn C. Schut, Evert Haasdijk, A. E. Eiben
CEC
2010
IEEE
13 years 8 months ago
Iterated local search vs. hyper-heuristics: Towards general-purpose search algorithms
An important challenge within hyper-heuristic research is to design search methodologies that work well, not only across different instances of the same problem, but also across di...
Edmund K. Burke, Timothy Curtois, Matthew R. Hyde,...
GECCO
2007
Springer
212views Optimization» more  GECCO 2007»
14 years 1 months ago
A developmental model of neural computation using cartesian genetic programming
The brain has long been seen as a powerful analogy from which novel computational techniques could be devised. However, most artificial neural network approaches have ignored the...
Gul Muhammad Khan, Julian F. Miller, David M. Hall...
KCAP
2005
ACM
14 years 29 days ago
Acquisition and maintenance of constraints in engineering design
The Designers’ Workbench is a system, developed by the Advanced Knowledge Technologies (AKT) consortium to support designers in large organizations, such as RollsRoyce, by makin...
Suraj Ajit, Derek H. Sleeman, David W. Fowler, Dav...