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NETGAMES
2004
ACM
15 years 11 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
HPDC
2000
IEEE
15 years 10 months ago
2K: A Distributed Operating System for Dynamic Heterogeneous Environments
The first decades of the new millennium will witness an explosive growth in the number and diversity of networked devices and portals. We foresee high degrees of mobility, hetero...
Fabio Kon, Roy H. Campbell, M. Dennis Mickunas, Kl...
MOBIDE
1999
ACM
15 years 10 months ago
Pervasive Computing: What is it Good for?
The first mass-produced pervasive computing devices are starting to appear—the AutoPC, the Internet-connected ScreenFridge, and the combination Microwave Oven/Home Banking term...
Andrew C. Huang, Benjamin C. Ling, Shankar Ponneka...
GECCO
2004
Springer
15 years 11 months ago
Designing Multiplicative General Parameter Filters Using Adaptive Genetic Algorithms
Multiplicative general parameter (MGP) approach to finite impulse response (FIR) filtering introduces a novel way to realize cost effective adaptive filters in compact very large s...
Jarno Martikainen, Seppo J. Ovaska
AAAI
2007
15 years 8 months ago
Adaptive Timeout Policies for Fast Fine-Grained Power Management
Power management techniques for mobile appliances put the components of the systems into low power states to maximize battery life while minimizing the impact on the perceived per...
Branislav Kveton, Prashant Gandhi, Georgios Theoch...