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» Context-aware design and interaction in computer systems
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HUC
2010
Springer
13 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
CHI
2009
ACM
14 years 8 months ago
Towards systematic usability verification
Although usability is the core aspect of the whole HCI research field, it still waits for its economic breakthrough. There are some corporations that are famous for their usable p...
Jan Borchers, Jonathan Diehl, Markus Jordans, Max ...
MOBISYS
2009
ACM
14 years 8 months ago
SPATE: small-group PKI-less authenticated trust establishment
Establishing trust between a group of individuals remains a difficult problem. Prior works assume trusted infrastructure, require an individual to trust unknown entities, or provi...
Yue-Hsun Lin, Ahren Studer, Hsu-Chun Hsiao, Jonath...
ACMACE
2009
ACM
14 years 2 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....