In this experiment we evolve reproductive behaviors for a simulated vehicle. Future work will employ the resulting behaviors to populate a simulated ecosystem. Categories and Subj...
TacAir-Soar is an intelligent, rule-based system that generates believable human-like" behavior for military simulations. The innovation of the application is primarily a mat...
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
While talking, people may move heavily their arms around, remain expressionless, or even display subtle facial movements... These differences may arise from personality, cultural,...