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GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 1 months ago
A simulation of evolved autotrophic reproduction
In this experiment we evolve reproductive behaviors for a simulated vehicle. Future work will employ the resulting behaviors to populate a simulated ecosystem. Categories and Subj...
Correy Allen Kowall, Brian J. Krent
AAAI
1998
13 years 9 months ago
Automated Intelligent Pilots for Combat Flight Simulation
TacAir-Soar is an intelligent, rule-based system that generates believable human-like" behavior for military simulations. The innovation of the application is primarily a mat...
Randolph M. Jones, John E. Laird, Paul E. Nielsen
AIIDE
2007
13 years 10 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AIIDE
2008
13 years 10 months ago
Direction Maps for Cooperative Pathfinding
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
M. Renee Jansen, Nathan R. Sturtevant
ATAL
2008
Springer
13 years 9 months ago
Distinctiveness in multimodal behaviors
While talking, people may move heavily their arms around, remain expressionless, or even display subtle facial movements... These differences may arise from personality, cultural,...
Maurizio Mancini, Catherine Pelachaud