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PRESENCE
2008
155views more  PRESENCE 2008»
13 years 10 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
CVPR
2007
IEEE
15 years 6 days ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter
CVPR
2008
IEEE
15 years 6 days ago
Randomized trees for human pose detection
This paper addresses human pose recognition from video sequences by formulating it as a classification problem. Unlike much previous work we do not make any assumptions on the ava...
Grégory Rogez, Jonathan Rihan, Srikumar Ram...
CVPR
2008
IEEE
15 years 6 days ago
Progressive search space reduction for human pose estimation
The objective of this paper is to estimate 2D human pose as a spatial configuration of body parts in TV and movie video shots. Such video material is uncontrolled and extremely ch...
Andrew Zisserman, Manuel J. Marín-Jim&eacut...
ICDM
2007
IEEE
186views Data Mining» more  ICDM 2007»
14 years 4 months ago
Mining Interpretable Human Strategies: A Case Study
This paper focuses on mining human strategies by observing their actions. Our application domain is an HCI study aimed at discovering general strategies used by software users and...
Xiaoli Z. Fern, Chaitanya Komireddy, Margaret M. B...