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ICMCS
2006
IEEE
191views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Tracking of Human Body Joints using Anthropometry
Most of the methods for human motion tracking are based on the modeling of human dynamics in action execution. In even small example space of human activities, the variation in ac...
Alexei Gritai, Mubarak Shah
DALT
2009
Springer
13 years 11 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
ALDT
2011
Springer
251views Algorithms» more  ALDT 2011»
12 years 7 months ago
Game Theory and Human Behavior: Challenges in Security and Sustainability
Security and sustainability are two critical global challenges that involve the interaction of many intelligent actors. Game theory provides a sound mathematical framework to model...
Rong Yang, Milind Tambe, Manish Jain, Jun-young Kw...
DAGM
2003
Springer
14 years 22 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
JRTIP
2008
300views more  JRTIP 2008»
13 years 7 months ago
Real-time human action recognition on an embedded, reconfigurable video processing architecture
Abstract In recent years, automatic human action recognition has been widely researched within the computer vision and image processing communities. Here we propose a realtime, emb...
Hongying Meng, Michael Freeman, Nick Pears, Chris ...