Context awareness is an important functionality for wearable computers. In particular, the computer should know where the person is in the environment. This paper proposes an imag...
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
In this paper we describe the material of a construction kit designed to allow children to build their own handheld and wearable devices to meet their interests and passions. Child...
Bakhtiar Mikhak, Fred Martin, Mitchel Resnick, Rob...
We report on a study of graduate students conducting research in libraries, focusing on how they extract and record information as they read. By examining their information record...
Kenton O'Hara, Fiona Smith, William M. Newman, Abi...
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...