We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with the virtual world is two dimensional. We are exploring the extension of the 2D desktop workspace into the 3D physical world, using a stereoscopic see-through head-mounted display. We have built a prototype that enables us to overlay virtual windows on the physical world. This paper describes the Augmented Workspace, which allows a user to position windows in a 3D work area. Keywords. Ubiquitous computing, cooperative buildings, human-computer interaction, physical space, context awareness, visualization.
Kelly L. Dempski