User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
This paper describes a two-stage system for the recognition ge meter values. A feed-forward Neural Abstraction Pyramid is initialized in an unsupervised manner and trained in a sup...
Collaborative tagging systems are now popular tools for organising and sharing information on the Web. While collaborative tagging offers many advantages over the use of controll...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...
This paper presents a method for automatic recognition of human gestures. The method works with 3D image data from a range camera to achieve invariance to viewpoint. The recogniti...
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd