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AIIDE
2006
15 years 7 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
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ESANN
2003
15 years 7 months ago
Meter value recognition using locally connected hierarchical networks
This paper describes a two-stage system for the recognition ge meter values. A feed-forward Neural Abstraction Pyramid is initialized in an unsupervised manner and trained in a sup...
Sven Behnke
HT
2009
ACM
16 years 6 days ago
Contextualising tags in collaborative tagging systems
Collaborative tagging systems are now popular tools for organising and sharing information on the Web. While collaborative tagging offers many advantages over the use of controll...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...
ICASSP
2008
IEEE
16 years 4 days ago
View invariant gesture recognition using 3D motion primitives
This paper presents a method for automatic recognition of human gestures. The method works with 3D image data from a range camera to achieve invariance to viewpoint. The recogniti...
Michael B. Holte, Thomas B. Moeslund
ACMDIS
2006
ACM
15 years 11 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd