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ATAL
2010
Springer
13 years 10 months ago
Dynamic generation and execution of human aware navigation plans
d Abstract) Thibault Kruse, Alexandra Kirsch, E. Akin Sisbot, Rachid Alami A robot moving in the presence of humans is highly constrained by the dynamic environment and the need t...
Thibault Kruse, Alexandra Kirsch, Emrah Akin Sisbo...
IROS
2007
IEEE
184views Robotics» more  IROS 2007»
14 years 3 months ago
Integration of emotional reactions on human facial expressions into the robot head MEXI
— Emotion recognition and adequate reactions are a crucial part of human communication and hence should also be considered for interactions between humans and robots. In this pap...
Natascha Esau, Lisa Kleinjohann, Bernd Kleinjohann
CHI
2011
ACM
13 years 16 days ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
TCSV
2008
297views more  TCSV 2008»
13 years 8 months ago
Activity Analysis, Summarization, and Visualization for Indoor Human Activity Monitoring
Abstract--In this work, we study how continuous video monitoring and intelligent video processing can be used in eldercare to assist the independent living of elders and to improve...
Zhongna Zhou, Xi Chen, Yu-Chia Chung, Zhihai He, T...
CVPR
2007
IEEE
14 years 11 months ago
Tracking-as-Recognition for Articulated Full-Body Human Motion Analysis
This paper addresses the problem of markerless tracking of a human in full 3D with a high-dimensional (29D) body model. Most work in this area has been focused on achieving accura...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...