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AROBOTS
2004
131views more  AROBOTS 2004»
13 years 7 months ago
Evolving Self-Organizing Behaviors for a Swarm-Bot
In this paper, we introduce a self-assembling and self-organizing artifact, called a swarm-bot, composed of a swarm of s-bots, mobile robots with the ability to connect to and to ...
Marco Dorigo, Vito Trianni, Erol Sahin, Roderich G...
CSUR
2004
91views more  CSUR 2004»
13 years 7 months ago
Line drawing, leap years, and Euclid
Bresenham's algorithm minimizes error in drawing lines on integer grid points; leap year calculations, surprisingly, are a generalization. We compare the two calculations, exp...
Mitchell A. Harris, Edward M. Reingold
CGF
1998
116views more  CGF 1998»
13 years 7 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
SIGIR
2002
ACM
13 years 7 months ago
Cross-document summarization by concept classification
In this paper we describe a Cross Document Summarizer XDoX designed specifically to summarize large document sets (50-500 documents and more). Such sets of documents are typically...
Hilda Hardy, Nobuyuki Shimizu, Tomek Strzalkowski,...
TEC
2002
183views more  TEC 2002»
13 years 7 months ago
The particle swarm - explosion, stability, and convergence in a multidimensional complex space
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
Maurice Clerc, James Kennedy